PENCIPTAAN KURSI TERAS GAYA MODERN DENGAN KOMBINASI BAHAN KAYU DAN STAINLESS

Komda Saharja, Muhammad rizqi auliansyah, Kukuh Dwi Wijanarko

Abstract


The use of two-dimensional (2D) animation as a medium for nconveying messages and information has been widely used. The message or invitation can be applied in various media which are very easy to access in the digital era like now. The theme that the author raises in this animated video is about the benefits of coffee as a media for soft selling promotion for Cafe Killiney Indonesia. This is done with the aim of marketing the Killiney Indonesia brand through educational media and can have a positive impact on the audience. The method used in making this 2-dimensional animation is by conducting observation and research through various reading media such as articles, news, newspapers, and other media information media. Then, the finished 2-dimensional animation will result in a video that is displayed on various social media so that it is
easier for many people to access.


Keywords


videos; benefits of coffee; cafe killiney Indonesia

Full Text:

PDF

References


Adiar, Akmal Yuditya. 2017. Implementasi Video Tutorial Sebagai Bahan Ajar Untuk Meningkatkan Hasil Belajar Pada Materi Pokok Membangun Jaringan Siswa Kelas X Jurusan Teknik Komputer Dan Jaringan (TKJ) Sekolah Menengah Kejuruan (SMK) Al-Islam Surakarta. Fakultas Ilmu Pendidikan, Universitas Negeri Semarang, Semarang.

Anshor, Sokhibul, I Gede Sugiyanta, Rahma Kurnia Sri U. 2015. Penggunaan Media Pembelajaran Berbasis Video Terhadap Aktivitas Dan Hasil Belajar Geografi.

Aprilliyanto, AM, Purwadi dan Dimas Deworo Puruhito. 2018. Daya Saing Komoditas Kopi (Coffea Sp.) Di Indonesia. Jurnal Masepi, 3(2), 1-24.

Armansyah, Sulthon dan Sulthoni. 2019. Multimedia Interaktif Sebagai Media Visualisasi Dasar-Dasar Animasi. JKTP Jurnal Kajian

Teknologi Pendidikan, 2(3), 224229.




DOI: https://doi.org/10.34001/jsuluh.v4i1.2420

Article Metrics

Abstract view : 257 times
PDF - 197 times

Refbacks

  • There are currently no refbacks.


robopragmaakun pro jepangsantuy4dkkn777data chinaslot pulsahttps://ti.adzkia.ac.id/vendor/clue/hacslot/akun pro kambojapaito warna sgpslot deposit pulsasantuy4dslot gacor 777prediksi hkslot pulsatogel sgphttps://disnakbun.rokanhulukab.go.id/togelsini/macaukece/https://surabaya.telkomuniversity.ac.id/wp-content/products/lagiterbaru/https://karir.ittelkom-sby.ac.id/stocks/https://surabaya.telkomuniversity.ac.id/wp-content/products/lagigacor/https://el.ubharajaya.ac.id/lib/okegacor/https://elearning.metrouniv.ac.id/syariah/course/slot777/https://elearningpps.unimed.ac.id/cache/cobadana/https://sandbox.telkomuniversity.ac.id/jobe/depopulsa/https://elearningpps.unimed.ac.id/cache/cobahong/slot gacorbet88https://pendaftaran.yasporbi.sch.id/https://pajak.bpkad.jatengprov.go.id/assets/vipthailand/https://conference.univpancasila.ac.id/plugins/malamini/https://learning.poltekkesjogja.ac.id/lib/pulsaceban/

web
statistics View My Stats

Creative Commons License

Suluh: Jurnal Seni Desain dan Budaya is lisenced under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

Currently this Journal is Indexed 

robopragmaslot server thailandakun pro jepangslot gacor malam inihttps://fisip.unila.ac.id/wp-includes/customize/sv388-ayam/santuy4dkkn777data chinaslot gacor hari iniidnslothttps://ti.adzkia.ac.id/vendor/clue/data-japan/bokep jepang

by

1 Google Scholar3 Garuda5 BASeOne Search